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Kamis, 15 Januari 2015

Reviewing Game


1.      Game Detail
-          Game Engine / Framework
 
-          Game Scenario
From the cold northern seas, where no sailing ship has ever returned, came barbaric marauders aboard terrifying longboats. Every town they passed through was pillaged, its men killed
, its women taken, its children forced to bear witness. In this time of turmoil, six young nobles from different families were sent to serve House Levant, one of the three major bloodlines in the Old North, to join the battlefield under its banner as they learn their footing in knighthood.
Able men were drafted from villages to join the ranks of militia in the name of glory and patriotism. They went with weapons in hands, leaving farms and families to wither and die as winter approaches. Food, scarce in every town's granary, was forcefully bargained for many pieces of gold. But wealth is meaningless when there is no food to be bought, no grain to ease the hunger. There is always more than one side of a story, and not all of it is pretty.
As the flames of war against the marauders blaze on, the real foes lying within begin to slither. Intrigues of betrayal brewed amongst sworn allies. Faith and loyalty used as tools of propaganda. Truth distorted by layers of deceit. Justice bent by bribery. War is merely a board where these games of shadows are played.

Begin your journey as a youth learning your steps into knighthood. Serve great and powerful heroes as their squires. Take part in campaigns of glory by their sides. Be there as time withers even the mightiest of mortals. When heroes of today replace the yesterday, will you stand to defend your ideals? Will you be steadfast as realities confront your naivete? Will your dark secrets be kept hidden from even dearest ones?
As decades change and tragedies strike, people come out a different person. The face you see in the mirror might not be a face you recognize. Flames once shining in your eyes might have turned to cold ashes. Sincere laughters might have vanished into fake smiles put in place to please your peers. Or perhaps you will stay the same, as unrelenting as ever in your beliefs. The path of life has many branches; it is up to you to pick which to tread.


-          Main Character
Instead of having one main protagonist, Celestian Tales: Old North conveys its story through six points of view from characters with contrasting backgrounds. One person's truth may not be another's as there might be hidden stories behind the events you witness, shown only through a specific character's arc.
     




-          Another Character (Including Enemy)

Enemy :
  Bandit Rogue, they don’t have skill, they only have normal attack.




Bandit Leader, The Leader of Bandit Rogue, They have skill, but i don’t know what is their skill effect.           





-          Game Play
Celestian Tales: Old North is a three decades-long story-driven RPG with six playable cast, multiple personal arcs, environmental puzzles, and turn-based tactical combat.
The story is told in a manner similar to Odin Sphere, where each of the six playable characters follows a personal point of view. At times it will overlap with other characters' personal storyline or converge with the 'main arc', in which they experience events together.
Combat starts similarly like Grandia, which initiates when you interact with an enemy on an exploration scene. It's designed to be fewer in numbers but carry more impact. We want them not to be playtime-fillers clogging your way from one point to another with plenty of half-minute encounters, but to be real, threatening challenges.
To purposefully avoid or chase enemies is integrated as part of the storyline elements. For example, not fighting any single fey creature when you attempt to pass through an elven forest would raise your standings as a friend of nature. This will in turn affect how persuasive you are to the elvenkin, who may not aid those they distrust

The combat system is influenced by games such as Final Fantasy VI and Dungeons & Dragons, combining turn-based combat and broad options of character customization and team composition so that you can develop your personal combat style.
You can, for example, configure Ylianne as a multi-target damage dealer to make an offensive team. You can instead turn her into a buffer, adding much to an ally's damage, and pair her with a devastating damager such as Reynard. Perhaps you favour added survivability and add in Aria to patch the wounds while others do their part. Maybe you'd rather have everyone be generalists that can fill multiple roles and adapt as you go. The possibilities are almost limitless.

All six characters share a single experience pool and therefore will level up together. There will beno need to grind just so you can effectively use characters seldom taken into battle (we all know how tedious that can turn out to be).


-          Artificial Intelligent

Enemy: we will battle them when we collide with them, then:

o   For the bandit, they are aggresive enemy, but only when we are in their region.
o   For Mr Goat, we can avoid battling him, because he just stand up.

NPC: We can talk to them, when we press action button, and of course they will give us hint to continue the story.

-          Studio Maker Details

This Studio is come from Bandung, Indonesia. They are a team of game developers aiming to craft games that are not just enjoyable to play, but convey deeper meanings, messages, and have their own personality. Their vision is for games to be an immersive media for storytelling. Great games may sooner or later become outdated, but great stories live forever. Adhering this vision, exceptional narratives are always at our core. Founded in 2013 in the midst of mobile and advertisement game boom, Ekuator Games stemmed from a few experienced individuals in the game industry who wish for a change of directions. In Ekuator, we make games for the sake of creativity and enjoyability. Players are kings, and their satisfaction is primary.

-          Personnel








-          Funding


-          Tahun Pembuatan

2013

-          Publish
As I know , it’s still in ekuatorgames.com, because it’s still under construction.

-          Debut
In the gamedev gathering 2014, CTON won the award as Most Promising Game.

2.      Positive Side

-          In my point of view, the positive of this game is we must manage our strategy to win in this game, because we know that, we must get the people heart to make us trusted, after that when the battle, we must manage our action, we attack, defends, use skills, use item, or we must run it’s because we will face enemy that number is above us.

3.      Negative Side

-          For now, i don’t see any negative effect of this game, except it can make the player become addicted. Because the gameplay, the story, and the visual too, it’s good for me.
o   Well the gameplay itself, we can make different route, because the end of this is depend to us(as the developer team said) , is this bad ending or good ending.
o   Then the story, we know that, there will be 6 playable protagonist with different story, so i’m sure that after we finish one, we’ll curious with other and will try the other protagonist to find out, what is the different among them.
o   The visual, i’ts very good, it’s like a water painting, and i think it’s so good, so i think i’ll be pleased to play this game.

4.      Conclusion

-          From this prototype, this game is very good, i wanna play it really. It looks like Final Fantasy(the battle), but combined with other game. And when i play it, i must manage my strategy when we surrounded by many bandits XD. So the visual or graphics is good, game play is good, the story line that available is variety.

5.      Advice for the developer

Yeah, until now i don’t have, because it’s still prototype so i don’t know deeper, and then it’s good. Oh yeah, when i lose in battle, i can’t press anything to bring me back, either in checkpoint or the beginning.
After that, i hope if the enemy doubled than us, why don’t we make their HP is lower, because i think, for the first player, it will hard enough, but it back to the player.

6.      Advice for the player
i think it can be played by people above 8 or 12.

7.      References





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